Monday, January 22, 2007

Being constructively, digitally disruptive!

I checked out a podcast at
Moving at the Speed of Creativity-Wesley Fryer; and found an interesting podcast.
Wesley Fryer speaks about being Constructively, Digitally Disruptive.

Being constructively, digitally disruptive refers to the idea that disruptions are needed for change, whether in society, technology, world-view or even education.
Fryer also states that "change requires a disruption" and that if there is no disruptive change, there is no change at all.

He also outlines seven different reasons educators should consider being constructively, digitally disruptive in 2007. These include 1) Strong reasons for changing our prevalent educational paradigm, 2) Change requires disruption to the status quo, 3) Digital technologies can provide differentiated means to engage each learner in the educational process, 4) Emphasizing collaborative learning and technologies which promote collaboration, 5) Enhanced personal digital competencies carry over to professional practices, 6) Modeling lifetime/lifelong learning activities, 7) Designing instructional interactions (lessons) which follow the revised model of Bloom’s Taxonomy.

He asks "Who are the change agents? Who are the catalysts for change?" It can happen at all levels, nationally, state, district and primarily at the classroom level. This a wonderfully valid concern for the educational environment, with the desire to provide students with skills that they will need to be employable and relevant in the 21st century, but can the classroom environment embrace the digital technologies without the support of districts, state budgets and society as a whole?

When will society truly embrace the need to educate all children in the manner in which they will reach their best potential for the 21st century? We, as students pursuing our instructional technology degrees, will be firmly behind that idea, but we can't do it alone. Slowly, but surely, we must keep up the fight, digging in and finding the ways to get students hands on technology.

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